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class IProcessingInstruction: virtual public INode { public: IProcessingInstruction(); virtual ~IProcessingInstruction(); public: virtual CString GetTarget() = 0; virtual CString GetData() = 0; virtual void SetData(const CString &strData) = 0; };
The processing instruction.
This class implements
the C++ binding for the
ProcessingInstruction
interface
specified by DOM.
Constructor/Destructor Summary | |
IProcessingInstruction
();
����������Constructs the processing instruction. |
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~IProcessingInstruction
();
����������Destroys the processing instruction. |
Function Summary | |
CString
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GetTarget
();
����������Returns the target of this processing instruction. |
CString
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GetData
();
����������Returns the data of this processing instruction. |
void
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SetData
(const CString &strData);
����������Sets the new data of this processing instruction. |
Constructor/Destructor Detail |
IProcessingInstruction();
Constructs the processing instruction.
virtual ~IProcessingInstruction();
Destroys the processing instruction.
Function Detail |
virtual CString GetTarget() = 0;
Returns the target of this processing instruction.
This method implements the C++ binding
for the
target
attribute
specified by DOM.
virtual CString GetData() = 0;
Returns the data of this processing instruction.
This method implements the C++ binding
for the
data
attribute
specified by DOM.
virtual void SetData(const CString &strData) = 0;
Sets the new data of this processing instruction.
This method implements the C++ binding
for the
data
attribute
specified by DOM.
strData
- the new processing instruction data
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Unicorn XML Toolkit Version 1.00.00 |
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