Unicorn XML Toolkit
Version 1.50.00

Namespace Unicode
Class CEncoding

class CEncoding: public CInterface {
public:
    CEncoding();
    virtual ~CEncoding();
public:
    virtual const WCHAR *GetName() = 0;
    virtual int Get(
        const BYTE *pSource,
        int nSourceLength,
        int &nSourceAdvance,
        WCHAR *chBuffer,
        int nBufferLimit,
        bool &bUnderflow) = 0;
    virtual int Put(
        const WCHAR *chSource,
        int nSourceLength,
        BYTE *pBuffer,
        int nBufferLimit,
        int &nBufferAdvance,
        bool &bUnsupported) = 0;
    virtual int Skip(
        const WCHAR *chSource,
        int nSourceLength) = 0;
    virtual const WCHAR *Signature(int &nLength) = 0;
    };
typedef XInterface<CEncoding> XEncoding;

The abstract interface to Unicode encoding algorithms.

An application must provide an implementation of this interface for each supported encoding. Standard subclasses implementing UTF-8, UTF-16 and ISO-8859-1 are provided by this namespace.

Since:
1.00.00
Version:
1.50.00
Author:
Alexey Gokhberg
Constructor/Destructor Summary
CEncoding ();
����������Constructs the character encoding.
~CEncoding ();
����������Destroys the character encoding.

Function Summary
const�WCHAR�* GetName ();
����������Returns a name of this character encoding.
int Get (const BYTE *pSource, int nSourceLength, int &nSourceAdvance, WCHAR *chBuffer, int nBufferLimit, bool &bUnderflow);
����������Converts (decodes) an array of bytes into an array of Unicode characters according to this character encoding.
int Put (const WCHAR *chSource, int nSourceLength, BYTE *pBuffer, int nBufferLimit, int &nBufferAdvance, bool &bUnsupported);
����������Converts (encodes) an array of characters into an array of bytes according to this character encoding.
int Skip (const WCHAR *chSource, int nSourceLength);
����������Skips a contiguous group of characters, unsupported by this encoding.
const�WCHAR�* Signature (int &nLength);
����������Returns an array of characters which is used as a signature by this encoding.

Constructor/Destructor Detail

CEncoding

CEncoding();

Constructs the character encoding.

~CEncoding

virtual ~CEncoding();

Destroys the character encoding.

Function Detail

GetName

virtual const WCHAR *GetName() = 0;

Returns a name of this character encoding.

Returns:
the name of this character encoding

Get

virtual int Get(
    const BYTE *pSource,
    int nSourceLength,
    int &nSourceAdvance,
    WCHAR *chBuffer,
    int nBufferLimit,
    bool &bUnderflow) = 0;

Converts (decodes) an array of bytes into an array of Unicode characters according to this character encoding.

This function tries to convert as many bytes from the input array as possible. However, conversion of the entire input array may be impossible, if either the end of the result buffer is reached, or if the last few bytes of the input array do not provide a full representation of a valid Unicode character (the latter case may be encountered when the large byte array is processed in smaller buffers, and a sequence of bytes representing a particular character is split at the buffer boundary).

Parameters:
pSource - the input array of bytes
nSourceLength - the number of bytes in the input array
nSourceAdvance - on return, the number of bytes in the input array actually converted
chBuffer - the result buffer; on return, contains the result of conversion
nBufferLimit - the capacity of the result buffer, in characters
bUnderflow - on return, true if the few last bytes if the input array do not provide the full representation of a valid Unicode character; false otherwise
Returns:
the number of characters placed into the result buffer

Put

virtual int Put(
    const WCHAR *chSource,
    int nSourceLength,
    BYTE *pBuffer,
    int nBufferLimit,
    int &nBufferAdvance,
    bool &bUnsupported) = 0;

Converts (encodes) an array of characters into an array of bytes according to this character encoding.

This function tries to convert as many characters from the input array as possible. However, conversion of the entire input array may be impossible, if either the end of the result buffer is reached, or a character not supported by this encoding is encountered in the input buffer.

Parameters:
chSource - the input array of characters
nSourceLength - the number of characters in the input array
pBuffer - the result buffer; on return, contains the result of conversion
nBufferLimit - the capacity of the result buffer, in bytes
nBufferAdvance - on return, the number of bytes placed into the result buffer
bUnsupported - on return, true if a character not supported by this encoding was encountered in the input buffer
Returns:
the number of characters in the input array actually converted

Skip

virtual int Skip(
    const WCHAR *chSource,
    int nSourceLength) = 0;

Skips a contiguous group of characters, unsupported by this encoding.

If the first character in the specified input buffer is supported by this encoding, this function returns 0 . If the first character in the input buffer is not supported by this encoding, this function returns the length of the longest contiguous group of input characters unsupported by this encoding, started with the first character in the buffer.

Parameters:
chSource - the input buffer
nSourceLength - the number of characters in the input buffer
Returns:
the number of characters skipped

Signature

virtual const WCHAR *Signature(int &nLength) = 0;

Returns an array of characters which is used as a signature by this encoding.

Some encoding algorithms interpret one or more leading characters in the encoded text as signatures, which contain hints about details of the encoding algorithm (for example, the byte order mark).

Parameters:
nLength - on return, the number of characters in the signature; 0 if this encoding does not use signatures
Returns:
the signature array; NULL if this encoding does not use signatures

Unicorn XML Toolkit
Version 1.50.00


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